Blender to 3ds max via .FBX - Import Game Rig with Skinning/Weights intact - Autodesk Community - 3ds Max
When I import my fbx model, its textures end up metallic. This is only for Blender, whenever I put it into 3DS Max, it works fine. The metallic texture also persists when
Scaling issues on import of DFF files exported from 3DS MAX · Issue #21 · Parik27/DragonFF · GitHub